Aloft — the floating-islands survival sandbox — has a dedicated server in the Falix catalog, and it's refreshingly variable-driven: everything from world size to who counts as admin is a Settings field. Create, tune, start, share.
| At a glance | |
|---|---|
| You need | A Falix account |
| Plan | Free or premium |
| Time | About ten minutes |
1. Create the server
Servers → Create server → Games → Aloft. The panel installs the dedicated server for you.
2. Tune the world
Open Settings → Environment. Aloft exposes a fuller variable set than most games here — set them before the first start, since that's when the world generates:
| Variable | What it does |
|---|---|
| Server name | What players see |
| Save name | The world file the server runs |
| Max players | How many can fly together (default 8) |
| Island count | How large the generated archipelago is (default 500) |
| Creative mode | Survival or creative world |
| Visibility / private islands | Who can see and settle where |
| Admin IDs | Player IDs with admin powers |
💡 Tip: The island count is your world-size lever — a bigger archipelago is more to explore but more for the server to hold in memory. On the free plan's shared 2.5 GB, the default is a sensible ceiling.
3. Start and join
Press Start, let the console settle, then share the address and port from the Network page — Aloft players enter both to join.
Verify it works
The console shows the world load and the server listening; a friend gliding in confirms the whole path. Changing world variables later only affects new saves — an existing world keeps its generation settings (change the save name for a fresh one).
Troubleshooting
- Can't join — address and port, always. Then: I can't reach my server.
- Variable changes did nothing — world-generation settings only apply when a save is created. Set a new save name and restart for a fresh world.
- Stopped on its own — free-plan behavior; revive from the Timer page. See How free game servers work.
- Game-specific oddities — Aloft is actively developed; its official community channels are the current source for game-side issues.