More games you can host

A quick, honest tour of the rest of the catalog — Hytale, BeamMP, Unturned, Subnautica Nitrox, Trackmania and Aloft — and the variables each one gives you on the Settings page.

Several games now get their own full quickstart — Minecraft, Terraria, Factorio, and, promoted from this page, Unturned, BeamMP and Subnautica Nitrox. The rest of the Games tab is worth a look too, and the good news is they all follow the same rhythm: create from the Games tab, set the variables shown on the Settings page's Environment tab, press Start, and join with the address and port from the Network page. Below is one honest paragraph per game — enough to get you started, with a pointer to each game's own quickstart or community for the deep stuff.

At a glance
You need A free Falix account, and a feel for the create page (KB walkthrough)
Plan Free — all variables are editable on every plan
Variables live on Settings → Environment

Hytale

A Java-based dedicated server (HytaleServer.jar) that runs on the free plan and binds your server's public port automatically. Its Environment tab gives you more than one knob: the auth mode (default authenticated) decides how players are verified; allow op permits operator commands; accept early plugins loads early-stage plugins; the patchline picks the build channel (release); and there are switches for the AOT startup cache (faster boots) and Sentry crash reporting. Set what you need before you start. Hytale is young and evolving fast, so lean on the official Hytale community for current, game-specific guidance.

BeamMP

BeamMP is multiplayer for BeamNG.drive, and it needs a free AUTHKEY from beammp.com or it won't start. Once the key's in, you set player and car limits (both default low), the starting map, and a few more variables. The full walkthrough — generating the key, every variable, mods, and the join flow — is in the BeamMP server quickstart.

Unturned

A survival server with a small set of variables: a server name, an optional password, an optional Steam GSLT, and a server ID. Create it, set the name, start, and share the address and port. The Unturned server quickstart covers each variable and explains the GSLT honestly.

Subnautica (Nitrox)

Subnautica has no official multiplayer, so this runs the community Nitrox co-op mod — the server here, plus a matching Nitrox client every player installs in their own game. The panel auto-generates the admin password for you. The Subnautica co-op with Nitrox quickstart walks the whole thing, including the client install and the honest early-software caveats.

Trackmania

The Trackmania dedicated server needs a master login and its password set before it will run — that's a separate account you register with Trackmania specifically for hosting. The Environment tab also carries the server name, a comment/description, a join password, and the game-settings file that picks the map rotation. Add the master credentials, start the server, and share the address and port. Track rotations and advanced settings are covered by Trackmania's dedicated-server documentation.

Aloft

Aloft has a fuller set of variables than most on this page — all on the Environment tab: a server name, max players, the save name, a creative mode toggle, the number of islands to generate, a visible in the server list toggle, a private islands switch, and admin IDs for the people who should have admin rights. Set what you want, start, and join via the address and port from the Network page. For gameplay specifics, check Aloft's own community.

Quick reference

Game Variables on the Environment tab Join with
Hytale Auth mode, allow op, accept early plugins, patchline, AOT cache, Sentry toggle Address + port
BeamMP AUTHKEY (required), name, description, max players, max cars, private, map, chat log Address + port
Unturned Server name, password, GSLT (optional), server ID Address + port
Subnautica (Nitrox) Game mode, join password, save name, version, admin password (auto-generated) + Nitrox mod Address + port
Trackmania Master login + password (required), server name, comment, join password, game-settings file Address + port
Aloft Server name, max players, save name, creative mode, island count, visible, private islands, admin IDs Address + port

The pattern, one more time

Whichever you pick, the steps are the same:

  1. Create the server from the Games tab.
  2. Set the variables shown on Settings → Environment (an AUTHKEY for BeamMP, a master login for Trackmania, names and passwords elsewhere).
  3. Start it and watch the Console for it to come up.
  4. Join with the address and port from the Network page — most of these games have no name-only shortcut, so include the port.

A note on the free plan

🎯 Good to know: These all run on the free plan and follow its rules — the server sleeps when everyone leaves, and you revive a session from the Timer page.

All of these run on the free plan, which means they follow the free-plan rules: the server sleeps when everyone leaves and gets a grace window if it goes unreachable, and you revive a session from the Timer page. If a game feels like it stopped on its own, that's usually all it is — How free game servers work has the details.

Troubleshooting

  • Server won't start — check for a required variable you haven't filled in. BeamMP is the classic case: no AUTHKEY, no start. Trackmania similarly needs its master login.
  • Nobody can connect — include the port from the Network page, not just the address. Still stuck? I can't reach my server.
  • A modded game rejects players — mod-based servers (Nitrox, and modded flavors of other games) need every player on the matching mod and version.
  • It stopped by itself — free-plan behavior; bring it back from the Timer page.

Next steps

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