Požarni zid
Upravljajte pravila požarnega zidu za vaš strežnik
Napredna zaščita požarnega zidu
Prevzemite popoln nadzor nad varnostjo strežnika z naprednimi pravili požarnega zidu, omejevanjem hitrosti in zaščito pred DDoS. Blokirajte zlonamerni promet in zaščitite svoje igralce.
Blokiranje in dovoljenje IP
Omejevanje hitrosti povezav
Zaščita pred DDoS
What does the firewall do?
The firewall controls which traffic can reach your server, protecting against connection floods, port scanners, and DDoS attacks. You can block specific IPs or CIDR ranges, control port access, set rate limits on connections, and configure multi-layered DDoS protection. This is a premium feature.
How do I enable the firewall?
Navigate to your server's Firewall page, toggle the Firewall Enabled switch, set the Default Action to Allow or Drop, and click Sync Firewall. Warning: setting the default to Drop blocks all unmatched traffic — make sure you have Allow rules in place first to avoid locking yourself out.
How do I block an IP address?
Go to the IP Rules tab, click Add Rule, enter the source IP address or CIDR range (must be /8 or more specific), set the direction, choose Drop as the action, add an optional description, and click Add Rule. Then click Sync Firewall — rules do not take effect until synced.
What is rate limiting?
Rate limiting caps the number of connections per IP address to prevent flooding. Configure Connections per Second (1–10,000, default 50) and Burst Size (1–1,000, default 100). Use presets for quick setup: Light (100/150), Medium (50/100), or Strict (25/50). Start with Medium for most servers.
How does DDoS protection work?
The DDoS Protection tab offers multi-layered defense with toggles for Preserve Connections, Invalid Packets, Fragment Protection, and Per-Source Tracking. Configure flood thresholds for SYN, ACK, UDP, and ICMP flood types. UDP thresholds need careful tuning for game servers that rely heavily on UDP traffic.
What is the difference between Drop and Reject?
Drop silently blocks traffic with no response sent to the attacker — this is recommended because it reveals less information. Reject blocks traffic but sends a rejection response back. Allow permits matching traffic through. You can have up to 50 rules total per server across all rule types.