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Move a premium server to a different region for lower ping — what comes with it, what changes (a new IP), and the downtime to expect.
Picked the wrong region when you created your server, or your players moved continents? You don't have to start over. Transferring moves your whole server — files, worlds, settings, everything — to a Falix node in a different location, so players get lower ping. It's a premium feature, and it comes with a short, planned downtime. You start it from the Settings page, under Operations.
| At a glance | |
|---|---|
| You need | A premium server |
| Plan | Premium only |
| Time | 5–10 minutes of downtime, run when it suits you |
A transfer relocates your existing server to a node in another region. It's not a copy and it's not a reinstall — it's the same server, picked up and set down somewhere else. Falix archives your entire server directory, ships it to the target node, and switches your server over to it.
Regions you can transfer between include the US, Canada, Belgium (EU), France, Singapore, Australia, and Brazil. The page checks availability live, so a region that's currently full shows as unavailable — pick another or try later.
🎯 Good to know: Transfer is premium only. On a free server the option is there but locked behind an upgrade prompt. It's also rate-limited — you can't transfer again for a few minutes after one completes.
Everything that makes the server yours travels with it:
| Travels with the server | Changes on arrival |
|---|---|
| All files and worlds | A new IP address and port |
| Player data and stats | DNS is repointed automatically |
| Server settings and variables | The server needs a start afterwards |
| Installed plugins and mods |
The one thing to plan around is the new address. Because the server lands on a different node, it gets a fresh IP and port. Falix handles the DNS for you — your Falix subdomains and verified custom domains (including the Minecraft SRV records) are rewritten to the new address automatically. So players who join by your subdomain notice nothing but better ping. Anyone using the raw IP:port, though, has an old address now — point them at your subdomain instead.
Your managed databases, sub-users, backups, and permissions all stay attached to the server — they aren't recreated, because it's the same server record simply living on a new node.
💡 Tip: Take a backup before you transfer. Transfers are reliable, but a backup is cheap insurance before any big move, and it's good practice generally.
The deciding factor is where your players are. Ping is dominated by physical distance, so a server close to your community feels noticeably snappier. If most of your players are in Europe and your server is in Singapore, a transfer is worth the ten minutes. If your players are spread worldwide, pick the region nearest the most of them — there's no location that's fast for everyone at once.
If you only wanted a second server elsewhere rather than to move this one, that's a different tool — see Cloning a server.